To celebrate the launch of the new film A Shaun the Sheep Movie: Farmageddon, we have teamed up with Shaun the Sheep and his new alien friend Lu-La to bring you an exciting new global Code Club competition!

farmageddon 2.6

The brief:

Complete our special Scratch project, ‘Shaun the Sheep: Mission to Space’, to create an animation that shows Lu-La going home and tells a story about her adventures in space with her friend Shaun the Sheep.

Entries will be judged on:
- How well they tell a story
- Coding skills
- Creativity
- How well you follow the project instructions

The competition project is available for you to complete in eight different languages: English, Chinese, Croatian, French, Korean, Spanish, Portuguese and Ukrainian.

Make sure you follow the project instructions while creating the entry, and we also want to see your imagination! Show us how you can remix the project, whether that’s by telling an interesting story about Shaun, or by adding your own code to the project. You can download all the instructions for taking part as a printable one-pager at

Find our special ‘Shaun the Sheep: Mission to Space’ project and get started here:

The closing date for the competition is Friday 25 October.

The prize

The 10 creators of the best projects from around the world will win a selection of amazing prizes:

  • Their project displayed on the website
  • Exclusive Shaun the Sheep and Code Club swag for their club
  • A congratulations video from the Director of the new film A Shaun the Sheep Movie: Farmageddon
  • And more!

The rules

  • Code Club members can work individually on their entries, or in groups of up to three.
  • Entries will be judged in two age categories: age 11 and under, and age 12 and above. You will need to tell us the ages of all the children who worked on the entries you submit, and an average age will be calculated to decide the judging category for groups of two or three children.
  • Your final animation must be 20–59 seconds long.
  • You must obtain permission from parents/guardians before you share a child’s entry. You can find our template permission form here:
  • All entries must be submitted by a club leader or volunteer.
  • You can submit an unlimited number of entries from your club, but each young person or group can only submit one entry; young people who submit an individual project cannot submit a group project, and vice versa.
  • You must have permissions to use any sounds/ images in your project. Any entries using copyrighted materials that aren’t provided as part of the project will be disqualified.
  • Projects must not include any identifiable images or information of young people.
  • Projects must not include any violent imagery, adult themes, or foul language.


How to create an entry

  1. Head to the 'Shaun the Sheep: Mission to Space' project at You can choose to use a translated version of the project in English, Chinese, Croatian, French, Korean, Spanish, Portuguese or Ukrainian.
  2. Work through the project step by step, making sure to finish all the steps and try the project challenges. It should take young people between one and three sessions to complete the project, so make sure to give yourself plenty of time.
  3. As you are completing the project, remix it by adding different sprites, sounds, or extra code. Be creative!
  4. Before heading to our submission form, make sure the entry complies with the rules of the competition.

How to submit an entry

  1. Club leaders or volunteers can head to our submission form at
  2. The form will ask you to:
    • Confirm you have permission from a parent or guardian to share the entry.
    • Provide some information of your club, the entry, and the young person(s) who created it.
    • Share the age of the young person(s) who worked on the entry.
    • Share up to 150 words from the young person(s) about their entry. This is optional, but it’s a good opportunity to explain the inspiration behind your entry, and share any creative or coding choices that have been made.
    • Give feedback on how you found the competition.
  3. If you used Scratch’s online editor to create your project, you’ll need to share a link to the project. If you have used Scratch offline, you’ll be asked to upload the code file.
  4. Click on Submit, and that’s it! You’ll receive a confirmation email with a link to a printable participation certificate for all Code Club members who took part.
  5. Share your entry with us on Twitter via the #ShauninSpace hashtag, or tag @codeclub and @codeclubworld in photos of your club with their participation certificates.


Once the competition closes on Friday 25 October, judging will begin!

The 10 winners will be chosen by a panel of expert judges from across the Raspberry Pi Foundation and Aardman Animations. Winning clubs will be notified by the end of the week commencing 11 November, and the winners will be announced in a Code Club blog post and on social media the following week.